Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. The Caverns of Thracia by Paul Jaquays is a good example of why Judges Guild is remembered so fondly by so many of us who started.

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I recommend using Post-It notes to adhere the pieces together.

The Caverns of Thracia – Wikipedia

By flipping and rotating them, you can get a pretty wide variety of terrain configurations. In my Ptolus campaign, I just draw out thraca single inch of the dungeon crawl on my very large Chessex battlemap. Fantasy role-playing game adventures Judges Guild publications.

Jan 12, Ken rated it it was amazing Shelves: The effort given on the history side, for example, could well have been glossed over. We know where the rogue is in order to make the skill check, so everybody else gets engaged in figuring out strategically where they want to be.

As the characters find their way into it, this underground society has blended into a melange of strange horrors! There are monsters that any low-level character could successfully tackle, but others will make even the bravest run.

That the two designs by Paul Jaquays come closest in quality to the TSR standard is o, since it seems that at least Paul is making the effort. Open Preview See a Problem? Much as I love X2, you’re correct that it’s a forerunner of the Hickman Revolution.

My group typically only draws things out on the mat when encounters are, if not underway, than more-or-less imminent.


Judges Guild – The Caverns of Thracia

The beast men chose an intelligent minotaur to rule them; his descendants still reign. And old-school modules were deadly. The author is a 3 dimensional genius and went on to work for ID software creating Quake levels, and it shows.

Wednesday, April 01,8: Thanks for telling us about the problem.

Thursday, February 26, Steve Jackson Games Meaning if he drew “turns left” instead of “turns right” the map would be screwed up and if the group tried to backtrack they’d be lost. Refresh and try again. Monday, March 30, Most of what I saw and bought were the modules and accessories from TSR itself.

By using this site, you agree to the Terms of Use and Privacy Policy. Its all about whether you can make player mapping rewarding or not. Re-rolling all hit dice. By the way, one-half of all dwarfs speak a language beyond their native one. This is a style of dungeon design that we just don’t see anymore and that’s a pity, because I think gamers are missing out on the unique pleasures of exploration that can only come when the dungeon environment itself is as much of a challenge as the monsters, tricks, and traps contained within it.

Never mind, I guess. Want to Read Currently Reading Read. Rule 0 Fallacies hold little interest for me, eradicating — as they do — all basis for meaningful discussion or criticism. Posted by James Maliszewski at This supplement represents a series of rooms and caverns which have had many csverns owners.

Wednesday, February 25,8: I can’t really blame Jaquays for this “The Dungeoneer” shows that he was a hobbyist just like everyone else, he just happened to be way better at it! Reading through book 2, especially the magical treasures, makes me wonder about why there are a bunch of magical swords for example listed, thraccia only a very of the monsters in the game are represented in the sense of there being turacia sword or other weapon that has special bonuses against that type of monster.


They pop up on eBay pretty regularly and often go for very little money. This strategy is rarely complex and frequently standardized, but it emphasizes that their characters are still part of the scene for those few short seconds while the rogue is rolling the dice. Saturday, February 21,3: Wink Friday, April 03,1: Welcome caverhs a rulebook written by Gary Gygax.

Just ignore the stats and revel in its glory. Of course it can. I do have a couple minor quibbles, though: My fear is that a lot of younger gamers simply have no experience of this kind of play and would consider it “unfair. The Caverns of Thracia is a scenario with a Greek mythical background that describes an intricate dungeon complex and lost city.

You’re on to something about the thdacia of thraxia in modern adventure design.

Complex of Zombies Adventure: By including it, the DM will appreciate exactly why the caverns are set up and populated as they are. Very much agreed on both counts, cavedns I would argue that the immensity of ideas contained within small products was pretty much the standard in the early days of the hobby.

Although it is virtually never used in my campaigns for hauling stuff around, its usefulness as a transport across dangerous terrain for low-level characters has been useful on countless occasions.

Sam marked it as to-read Oct 23, Both had an incredible ability to stuff an immense amount of ideas into a relatively small product. Anyoc Rule Supplement 1: It seems to me cavenrs character should be able caaverns take at least one hit without dying.